Wolfenstein 2: New Colossus 2 right now is fine in my book, just got to what I call the breaking point in the story. I like the zany characters, wild story, the intense sadness the game brings sometimes, and the gameplay. So what kind of problem is there?
Apparently the steam reviews tell a story where the PC version of the game kind of, doesn't work as well as it should. The game in my personal experience with the options menu kind of... doesn't work. When I try to simply make the game 1080p fullscreen, I only get like a quarter of the screen shown, that's not good. Also the game doesn't run well on some levels, like when you go to manhattan and fight the hazmat nazis. It was unbelievably choppy and almost felt unplayable. I had a similar issue in the first game when you visit the space tour area. Very Choppy.
Users in their steam reviews are currently complaining about their game not running on 4k, many bugs involving screen tearing as V-Sync doesn't work. Though the strangest one for me is where the fps counter doesn't exactly count the actual fps the game is running on. Overall I still feel good about the game, and a full review will be incoming around tommorrow.
Sunday, October 29, 2017
Sunday, October 22, 2017
Team Fortress 2's Jungle Inferno: More of the Same and That's Fine pt.1
Team Fortress 2 is a game that just about everybody knows about. It's been a while for about maybe two years, there's been a lack of any meaningful update. The last known update to my memory was a match between two classes. The Heavy Weapons Guy vs. the Pyro where whoever got the most kills within the event, the winner would get a huge update where they would get unique weapons made for them. It's been a while since any of my colleagues have heard from it. Well we have no idea what the development team has been doing at the time.
Last Thursday on October 27th has answered that question with an update, or at least the 4 days leading to it. There was a video featuring our favorite Red team going on an adventure with Australia's greatest Hero, Saxton Hale hunting down a Yeti in Yeti Park. The video was a nice surprise and suddenly, I wanted to play T F 2 again.
I will not bore you with the specifics of the Jungle Inferno Update, but I will tell you what the update does for its community. We get 5 community-made maps, new Pyro weapons, 1 Heavy weapon, and of course the officialYeti Mercenary Park. There's also some new contracts players can do in their spare time in order to get the other new update items, like weapon skins and stuff like that. Now we also get a matchmaking queue now, to make finding random matches a bit easier with your friends. You can also look for community servers just as well, but it doesn't use tf2's matchmaking so that's a little disappointing.
Now that I've played the game after the longest time, here's what I think. TF2 is basically the same game it was two years ago, and that's fine. The update also gets the community together. When I get into a match, I see several things. I see people playing as the pyro, unbalancing the teams, I see people with colorful hats, I see people using their funny taunts in the spawn room. The game is fine, it's fun and it's great.
Last Thursday on October 27th has answered that question with an update, or at least the 4 days leading to it. There was a video featuring our favorite Red team going on an adventure with Australia's greatest Hero, Saxton Hale hunting down a Yeti in Yeti Park. The video was a nice surprise and suddenly, I wanted to play T F 2 again.
I will not bore you with the specifics of the Jungle Inferno Update, but I will tell you what the update does for its community. We get 5 community-made maps, new Pyro weapons, 1 Heavy weapon, and of course the official
Now that I've played the game after the longest time, here's what I think. TF2 is basically the same game it was two years ago, and that's fine. The update also gets the community together. When I get into a match, I see several things. I see people playing as the pyro, unbalancing the teams, I see people with colorful hats, I see people using their funny taunts in the spawn room. The game is fine, it's fun and it's great.
Also look at this Heavy cosplaying as the Second Banana
Sunday, October 15, 2017
Shadow of War: Microtransactions?
Shadow of War is a fun game. As you play, you find yourself constantly fighting, running, and dominating Orcs in order to create your own army to save Mordor. The story is great so far and there's almost nothing wrong with the game. Let's get down to the Fortress Sieges and Defenses. They're fun, it's really cool to see the orcs you've dominated take charge and attack an enemy fortress. It's interesting to see that your Orcs use their abilities in battle to fight the enemy and get to the Overlord. It's all fun, but as I play through these missions I can't help but wonder, "Will this be fun after about the 20th time in a row?"
I haven't beaten the game, but in order to get the True Ending, you must go through 20 Siege Defenses in order to get the real ending. "Wow!" I said. I think I'd get bored doing the same thing over and over again to be honest. This brings me to the microtransactions. In the menu you can buy crates to get orc captains and some equipment. So I looked at these chests and decided to get the free loot chests that consist of using 1000 of the ingame currency. I bought it and got two level 15 orcs, one of them being Epic ranked of course but, weren't useful at the time and I decided to ignore it. Now that I look further, there are things like, class-specific war chests that can give you things like two assasin orcs and some training orders that help you level up your orcs for about 240 gold coins, that's about $3.00. "Who cares!?" I say. Why should I buy any crate when the whole point of the game is to create your own experiences of dominating and killing these unique orc captains?
If anything, I'd stick to the "free" in-game currency chests, or simply fighting orcs, that's way more fun. Maybe I'll just watch the ending on Youtube, so I can just play the game near the end, for fun. I do not condone buying loot chests with real world currency and I do not wish to see it in a single-player gaming experience.
Sunday, October 8, 2017
Death Road to Canada Survival Diary: Part 1
Hello everyone, today I will talk to you beautiful people about my adventures along the Death Road to Canada. Before we start, Death Road to Canada is a game where your characters (randomly generated or created) must travel to Canada all the way from Florida to get away from the zombies that have taken over. So you and possibly three other survivors must gather supplies, get strong, get fit, and reach Canada.
So today, I decided to go on an adventure on the Rare Characters mode where you can encounter rare events, like finding a hockey mask-wearing serial killer who will join you and kill your survivors, find your grandpa you created, and even a survivor who looks suspiciously like two dogs in a coat.
Here are my two characters for the session, Me who is equipped with Martial Arts, allowing me to have a good melee attack, and the Hero Type trait which allows me to have full Loyalty stats and save a friend from an event out of combat. My friend simply named Tim Dan has the Gun Collector Perk so he can start with a gun. He also has the Paranoid Trait which allows him to identify the stats of new possible recruits, and is generally more careful in events. He may be a "real grumpus" to hang out with for survivors.
The adventure started fairly normal, we started off with a normal sedan and had to stop at a Rest Stop to get our first set of supplies. Tim and I found a gun along with the usual food and medkits. We then decided to camp out in an abandoned Minigolf Park and played a few holes to get our fitness up!
The next day we found an abandoned stronghold that was full of guns, foods, ammo, zombies, and some (nonliving) skeletons. Tim also got himself a new shotgun. Afterwards, we drove off and found a tombstone full of wonderful love letters, and a box full of stale candy wrapped in a golden bow. (Mysterious!)
That was the good part, the bad part is when we found a giant military ration box that probably has about 16 pieces of food in it. There was one problem, THERE WAS DOG POOP ON THE HANDLE! AAAAAAAAAAAAAGGGGGHHHHHHHHHHHHH!!!!!!!!!!!!!!!! Anyways, I got Tim to handle that. He didn't handle it well and got a permanent morality debuff. Oh well, at least we got 16 pieces of food.
Now that we have 53 pieces of food with us, we can trade it for important items in the Trader Camp. These important items mostly involve one whole Silenced Sniper Rifle for Tim, because he is the gun guy.
We then met a big jerk who wanted to join our party, we politely declined and that's it, no more from him ever again.
To be continued...
So today, I decided to go on an adventure on the Rare Characters mode where you can encounter rare events, like finding a hockey mask-wearing serial killer who will join you and kill your survivors, find your grandpa you created, and even a survivor who looks suspiciously like two dogs in a coat.
Here are my two characters for the session, Me who is equipped with Martial Arts, allowing me to have a good melee attack, and the Hero Type trait which allows me to have full Loyalty stats and save a friend from an event out of combat. My friend simply named Tim Dan has the Gun Collector Perk so he can start with a gun. He also has the Paranoid Trait which allows him to identify the stats of new possible recruits, and is generally more careful in events. He may be a "real grumpus" to hang out with for survivors.
The adventure started fairly normal, we started off with a normal sedan and had to stop at a Rest Stop to get our first set of supplies. Tim and I found a gun along with the usual food and medkits. We then decided to camp out in an abandoned Minigolf Park and played a few holes to get our fitness up!
The next day we found an abandoned stronghold that was full of guns, foods, ammo, zombies, and some (nonliving) skeletons. Tim also got himself a new shotgun. Afterwards, we drove off and found a tombstone full of wonderful love letters, and a box full of stale candy wrapped in a golden bow. (Mysterious!)
That was the good part, the bad part is when we found a giant military ration box that probably has about 16 pieces of food in it. There was one problem, THERE WAS DOG POOP ON THE HANDLE! AAAAAAAAAAAAAGGGGGHHHHHHHHHHHHH!!!!!!!!!!!!!!!! Anyways, I got Tim to handle that. He didn't handle it well and got a permanent morality debuff. Oh well, at least we got 16 pieces of food.
Now that we have 53 pieces of food with us, we can trade it for important items in the Trader Camp. These important items mostly involve one whole Silenced Sniper Rifle for Tim, because he is the gun guy.
We then met a big jerk who wanted to join our party, we politely declined and that's it, no more from him ever again.
To be continued...
New Image
Hello everyone, I'm back. My schedule's been busy lately but here's my "new" background for the blog. A bit simple at the moment, but I'll add some stuff to make it great.
Anyways, I'm going to post a quick little post about my experience with Death Road to Canada. Won't that be fun? Have a spooky day!
Sunday, October 1, 2017
Cuphead: A Well-Stylized and Challenging Platformer
Cuphead is finally here, a game that is inspired by rubber hose animation. A more unique game that has its own spin on run and gun platforming games like Contra and the Metal Slug series. Now that we're here in the studio, we can take a look at the new challenging game that has captured the hearts of many gamers.
Yes, the story starts off in a book. This opening will get your attention when you first start off.
Let's talk about the story. The story is about our titular heroes, Cuphead and Mugman (who's available to play as in co-op) who after losing a bet with the Devil himself, must gather the contracts of the Runaway Debtors in order to save their own souls. The story itself is of course simple and predictable. You must defeat the bosses, get power-ups, go through these wacky levels, and simply defeat the Devil at the end of the game. This information is not a spoiler.
Would you play dice with this man?
Now that the story is out of the way, let's get into presentation. From start to finish, the game genuinely looks and feels like a game made from the golden age of cartoons, the 1930s. Everything from the characters, the music, the sound effects. Everything just feels so right. The smooth and jazzy piano tunes sound so perfect in about every level in the game, you just can't dislike it.
Every single frame of animation in Cuphead looks so GOOD
Let's get into the actual gameplay. The game has a cute-looking overworld where you walk around on. The on the painted overworld, you come across some animated objects that contrast well from the background, which is a reference to how things are animated which I find hilarious. You can talk to various npcs which will give you information about the world and go to a shop owned by a pig who is one of the few characters that has a voiceline in the game hilariously enough.
"WELCOME," said the shopkeeper who sounds like he's talking through a tube.
In the Run 'n Gun levels, you must go through an entire level without dying. It's simple, so simple that if you take too much damage, from the massive bombardment of enemies constantly attacking you, you must start the whole level over. No checkpoints, no coins to keep you going, do the level again. I love it! Each level has a unique set of enemies and all play differently. One level, you must jump over some holes in a tree while a woodpecker attacks you, and in another level you have to fight through a funhouse while jumping back and forth from walking on top and bottom screen.
You see, he's a carrot with psychic abilities because carrots give you good eyesight.
Now the boss battles are a different story. They take up most of the game not only since there are more bosses than Run 'n Gun levels, they are pretty damn difficult. You will never beat a boss your fist time meeting them. They all have different abilities and goofy gimmicks that players won't expect unless they're either really good, or have beaten them before. If you're like me, you'll take about thirty minutes beating a candy castle, which I won't spoil for you. The game is also nice enough to show you your progress with fighting each boss if you die, so you'll know that you can beat them. Not only are they fun and difficult to fight, they are all so unique and are lovely on the eyes. One of the reasons I wanted to beat a boss is to see what they'll do next.
It's also worth it to beat the bosses just to wipe that mug off their face. Take them down a notch.
With all that said, Cuphead is an amazing game that will challenge everything you know about platformers. If you like cartoons, animation, boss battles, silly quotes, and 1930s references, you'll love Cuphead.
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