Sunday, October 8, 2017

Death Road to Canada Survival Diary: Part 1

Hello everyone, today I will talk to you beautiful people about my adventures along the Death Road to Canada. Before we start, Death Road to Canada is a game where your characters (randomly generated or created) must travel to Canada all the way from Florida to get away from the zombies that have taken over. So you and possibly three other survivors must gather supplies, get strong, get fit, and reach Canada.



So today, I decided to go on an adventure on the Rare Characters mode where you can encounter rare events, like finding a hockey mask-wearing serial killer who will join you and kill your survivors, find your grandpa you created, and even a survivor who looks suspiciously like two dogs in a coat.

Here are my two characters for the session, Me who is equipped with Martial Arts, allowing me to have a good melee attack, and the Hero Type trait which allows me to have full Loyalty stats and save a friend from an event out of combat. My friend simply named Tim Dan has the Gun Collector Perk so he can start with a gun. He also has the Paranoid Trait which allows him to identify the stats of new possible recruits, and is generally more careful in events. He may be a "real grumpus" to hang out with for survivors.

The adventure started fairly normal, we started off with a normal sedan and had to stop at a Rest Stop to get our first set of supplies. Tim and I found a gun along with the usual food and medkits. We then decided to camp out in an abandoned Minigolf Park and played a few holes to get our fitness up!

The next day we found an abandoned stronghold that was full of guns, foods, ammo, zombies, and some (nonliving) skeletons. Tim also got himself a new shotgun. Afterwards, we drove off and found a tombstone full of wonderful love letters, and a box full of stale candy wrapped in a golden bow. (Mysterious!)



That was the good part, the bad part is when we found a giant military ration box that probably has about 16 pieces of food in it. There was one problem, THERE WAS DOG POOP ON THE HANDLE! AAAAAAAAAAAAAGGGGGHHHHHHHHHHHHH!!!!!!!!!!!!!!!! Anyways, I got Tim to handle that. He didn't handle it well and got a permanent morality debuff. Oh well, at least we got 16 pieces of food.

Now that we have 53 pieces of food with us, we can trade it for important items in the Trader Camp. These important items mostly involve one whole Silenced Sniper Rifle for Tim, because he is the gun guy.



We then met a big jerk who wanted to join our party, we politely declined and that's it, no more from him ever again.

To be continued...

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