Thursday, November 30, 2017

Animal Crossing Pocket Camp is Diet Animal Crossing: Pt 1 - Villagers

Animal Crossing Pocket Camp puts a famous busytime game onto your phone. It's simple, you pass time by gathering resources by helping out camp-goers' friendship levels. These objectives can be completed by either fishing, shaking fruit trees, collecting bugs, shells by the seashore, simple stuff. Not only that, you can simply talk to your campgoers to increase their friendship level. Now why do all of this? Well the whole point of the game is to have your campsite be the main hangout of all of the camp-goers! Now what's the problem? It's the goal.

Animal Crossing has been a series where the whole point of the game is to simply, do whatever you want. If you wanted to be an actual mayor of your town, like in New Leaf, then you could do that. If you wanted to become rich, then go to the tropical island and keep farming for those rare fish or bugs. If you wanted to have the biggest house in the entire town, that can be your goal too. The game was endless and had many events to work towards. I can name several events you can work towards: get all of K.K. Slider's music every Saturday, increase friendship with a villager of your choosing, increase the fish, bug, painting, and fossil catalogue in the museum, collect emotes every week from Dr. Shrunk, get the cutest clothes to become the ultimate goth girl. It's great! Animal Crossing Pocket Camp on the other hand makes things feel limited.

For starters, the places that you can walk towards is limited to about seven areas on the map. It's actually four areas if you exclude the Market Place and the OK Motors shop. Also, the aspects of helping your villagers is less-organic. God, it does not feel satisfying when you complete a villagers' request at all when you know that all just goes towards getting more resources for them to make more furniture. Also, furniture is not fun anymore. Furniture is a must for your campground to have villagers stay as a permanent resident. That's dumb. That kind of defeats the point of having themed rooms or campgrounds. Sure the game automatically moves your furniture for when an camp-goer visits, but it feels just too formulaic.

Did you know that fishing and bug-hunting is not as fun as it used to be? That's because in the previous games, it took actual skill to catch a fish or a bug. In pocket camp, you touch a bug, and your character already readies a net and you simply wait until an exclamation point appears over the bug's head. It feels more grindy now that you know you're just gathering items in preparation for a villager request. Fish always tried their best to ignore your fishing lure in the past, now they are attracted to it for no reason and it was more fair back then than it is now. It would be more fun if villagers didn't ask for like three items at the same time! Wouldn't it be easier if each villager only asked for one thing at a time? Yeah, but the grind though. I remember the games being fun since you always feel a connection the more you decide to talk to a villager. Sometimes they would get sick and you would have to buy some medicine, sometimes they would ask you a stupid question and would react appropriately depending on your answer. They would ask you to change their catch-phrase when they greet you. They would make you bury a time-capsule to truly make you feel like their best friend. Now you just try to appease them with fruit baskets and absurd amounts of fish.

Well for a free and innocent game like Animal Crossing, I have never felt so bored of it. In the coming updates, I hope for something more meaningful than going on fetch-quests forever and ever.

Tune in next time for more complaints I have.

Saturday, November 18, 2017

Bojack Horseman: Thoughts about Princess Carolyn

Bojack Horseman, he's an asshole, he's drunk, he's famous, and he just can't seem to find happiness in his life. From season 1, the show has given me some motivation in my life. It's kind of hard to describe, people don't really relate to Bojack himself, not initially. He's kind of a jerk and has almost every reason to be happy, he's got friends, a reliable agent, and kind of has it easy, but he doesn't take any bullshit. He's also tends to sabotage himself, weather it be on purpose, or because he has no idea what to do. There are certain episodes where the audience can see what he's given, all of the opportunities that he can succeed in, but he just doesn't want it. If he accepted everything and tried to actually make his life better, there would be no problem, but that's not who he is. It's actually unfortunate, most people in the world are as unhappy as he is and we can all relate to that. It's not only him, but all of his friends seem to get caught up with it too. I'll start with Princess Carolyn.



The series takes place in an anthropomorphic world where humans and animal-people have been around since the beginning of time. Although the show isn't about that specifically, it plays an important role for many of the characters. Princes Carolyn is a cat, she's an agent for Bojack and many other celebrities in Hollywood (currently known as Hollywoo, due to Bojack's actions). She's sassy, not too old, overworks and tries to get actors's lives in shape. She's also a great motivator, whether she actually means it doesn't really matter Also, she has a knack for tongue twisters. It's a famous quote she says that sums up her entire character. "My life is a mess right now and I compulsively take care of other people when I don't know how to take care of myself." We all know people like this, don't we? Someone is working themselves way too hard. Sometimes they succeed and have all the rights to be smug about it. Though, it can take just one bad day to ruin it all. She just can't handle it. From the episode where she builds up this entire organization to become one of the best agencies, to the episode where it almost all falls down, she does find a way to make it right again.

This new Thoughts series I'm making is a new start, I mostly want to reflect on what I've learned from shows that I admire the most. If I write that, that's all that matters right now.

Sunday, November 12, 2017

Middle Earth: Shadow of War - The Ending & The Shadow Wars (Spoilers)


So you've done all of the side missions in Shadow of War. You're about level 45 or something at this point of the game. You've collected all of those artifacts and heard all of Celebrimbor and Talion's dialogue talking about them (at least you should have). You've taken over all of the regions and have your orc army taking care of the fortresses. Now let's get to the "final" mission real quick before getting to The Shadow Wars.

The final mission consists of Talion and Elatriel fighting on the bridge towards the Witch King and Sauron. Along with Elatriel, you have all of your orcs within that region following you along to help defeat the opposing orc captains getting in your way. Sure it's not EVERY SINGLE orc captain you've dominated following you along, but it feels empowering having an actual army backing you up. In fact you can dominate the enemy captains for extra backup. Strength in numbers can help you greatly here and it makes for an entertaining fight as you actually attempt to defeat your rival the Witch King. Rival is a generous word for this guy since in-game you've only heard that the Witch King is one of the more powerful of the Nazgul, and you've banished most of them as you get to beating the game. So after some fun battles with the Captains, you meet the Witch King, he is significantly harder than many of the Nazgul you've fought and he's basically all of them combined. Though along with just him, there are several orc soldiers trying to kill me. So I skillfully juggle between him and killing other orc soldiers and I grab the Witch King's face and learn the "Truth."

Celebrimbor's body is currently being possessed by Sauron himself. Talion is upset by this, Celebrimbor is angry that Talion is upset by this. Celebrimbor has a plan where he will "dominate" Sauron's body with the new ring they have and will rule Mordor as the "Bright Lord." The story is actually very similar to the newest Devil May Cry where Dante finds out that Virgil wants to rule the land in place of the guy they just killed. Talion has none of this and is actually defeated pretty easily, Celebrimbor simply un-posesses himself from Talion and decides to work together with Elatriel to defeat Sauron. This is very unfortunate for Talion as he is dying from the wounds he suffered from the actual first time he died from the Black Gate.

Anyway we stray away from Talion and go to Celebrimbor and Elatriel's battle with Sauron in Celebrimbor's body. The fight is interesting, fun, and has more depth than fighting an orc Captain. The battle is indeed fitting to how someone would have to fight Sauron head-on as he's a giant hulking man. So you beat him, except you don't because Sauron basically calls Celebrimbor an idiot for trying to dominate his mind and cuts off Elatriel's fingers, taking the new ring and forces Celebrimbor to posess his own body. It's sort of a letdown but hey, we didn't exactly expect the game to actually end at this point. Also Elatriel runs away I guess.

Now after all of that stuff, Talion is still dying, ignoring the orcs that were backing him up he's all by himself. So Shelob talks to Talion in his head and gives him the ultimatum in order for him to attempt to make things right. Wear the ring the Witch King used to change the tides of war but also turn into a Ring-Wraith, or die. Talion dies The End.

He doesn't die, and takes the ring and goes on a mission to take back Minas Ithil, or Minas Morgul as it is now. Talion is now a Ring Wraith and has the ability to bring dead orcs back to life. Awesome! Though you can't resurrect dead orc Captains until you complete the final pit fight in Minas Morgul. 

So now what? Now we have the namesake of the game happen. The Shadow Wars. Yay. Now it's sandbox mode, where you have to defend the fortresses in each region from Sauron's more powerful orcs. Cool, maybe more side-missions have opened up. Maybe we can help Baranor with stuff. Meet Idril again? Maybe we can do something about that Balrog we didn't kill and use it to turn the tides of war? Ok no, you don't do any of that for whatever reason. You just defend the fortress in each region, except Minas Morgul. That's it. You have to defend each region when they say they're being attacked. If someone had enough patience, they could totally do this. I don't have enough patience and just stopped playing after stage 5. It gets tedious after a while and it kind of forces the player to buy lootboxes in order to get stronger orcs to defend the fortresses instead of dominating ones in the wild.

Except, nobody should do that. No videogame should have pacing in it where you say to yourself, "hey can I beat the game now?" That's just bad pacing, and it's made to look like a ploy to actually buy lootboxes. Why should I play a game for a few more hours without any sidequests? Why should I play the game when I know that there's more DLC coming? I'm simply wasting valuable time just to see the TRUE ENDING in-game. So like a normal human being, I watched the ending online and was unamused. I will still play the Shadow Wars part very slowly in my spare time, but now I feel that I don't need to. The game is still good, it's still fun, and it's still kind-of worth $60. Now, I feel like I've beaten it and will continue to play other games.

Sunday, November 5, 2017

Call of Duty WWII: The Headquarters

It seems like Call of Duty is heading towards the right direction for the series. Now as we head towards the future, we go back to the past for its multiplayer and it's pretty good. Let's start with the hubworld. With your class customized to your liking with your favorite outfit, which you can earn through ingame loot crates. We'll get to that later. The hubworld is a little socializing headquarters, similar to Destiny. You can walk around, accept contracts to earn lootcrates, 1v1's which are hilarious, play old Activision Classic games, and buy prestige items. It's actually pretty neat.

There's something for me to personally say that this hubworld is probably one of the better ones in 2017 that makes the game feel close to an MMO. Here's what's great: the shooting range. You can test out weapons you unlock by shooting at targets, and you can just hop into it without loading into a different session. This is probably something that GTA V's multiplayer tried to do as you always had to load into a different session and would basically hinder your online experience. The better part about COD WWII's shooting range is that you can shoot targets with other players, making for some humorous interactions where players would harmlessly shoot each-other simply for fun.

You can do a series of emotes in the headquarters at any time, similar to Destiny. Though the high-five emote doesn't exactly work as intended. You can also use emotes if you are one of the top three players in an online match.

Players can also test out various scorestreaks, where they go into a raven's nest, and use various scorestreaks on misc. npcs just so you know how to use them in an online match, and that is awesome. 

Players can go into 1v1 matches in the headquarters live in a dedicated area. That way, players can actually gather around and watch people get heated in their 1v1 battles. "What is going on?" one player said as he saw two people arguing while fighting each-other in a 1v1.

Also the lootboxes are opened in-game in the headquarters themselves, making for some simple entertainment by watching players open their rare lootboxes they saved up. The boxes are mostly cosmetic as all of the weapons must be earned through ranking up through online matches. Players can earn emotes, new outfits for their classes, and some cool grips for certain weapons.

This is all just in the headquarters and multiplayer has so much more to offer than just heated arguments and frustrations for ranking up.

Sunday, October 29, 2017

Wolfenstein 2: New Colossus Problem with PC?

Wolfenstein 2: New Colossus 2 right now is fine in my book, just got to what I call the breaking point in the story. I like the zany characters, wild story, the intense sadness the game brings sometimes, and the gameplay. So what kind of problem is there?

Apparently the steam reviews tell a story where the PC version of the game kind of, doesn't work as well as it should. The game in my personal experience with the options menu kind of... doesn't work. When I try to simply make the game 1080p fullscreen, I only get like a quarter of the screen shown, that's not good. Also the game doesn't run well on some levels, like when you go to manhattan and fight the hazmat nazis. It was unbelievably choppy and almost felt unplayable. I had a similar issue in the first game when you visit the space tour area. Very Choppy.

Users in their steam reviews are currently complaining about their game not running on 4k, many bugs involving screen tearing as V-Sync doesn't work. Though the strangest one for me is where the fps counter doesn't exactly count the actual fps the game is running on. Overall I still feel good about the game, and a full review will be incoming around tommorrow.

Sunday, October 22, 2017

Team Fortress 2's Jungle Inferno: More of the Same and That's Fine pt.1

Team Fortress 2 is a game that just about everybody knows about. It's been a while for about maybe two years, there's been a lack of any meaningful update. The last known update to my memory was a match between two classes. The Heavy Weapons Guy vs. the Pyro where whoever got the most kills within the event, the winner would get a huge update where they would get unique weapons made for them. It's been a while since any of my colleagues have heard from it. Well we have no idea what the development team has been doing at the time.

Last Thursday on October 27th has answered that question with an update, or at least the 4 days leading to it. There was a video featuring our favorite Red team going on an adventure with Australia's greatest Hero, Saxton Hale hunting down a Yeti in Yeti Park. The video was a nice surprise and suddenly, I wanted to play T F 2 again.



I will not bore you with the specifics of the Jungle Inferno Update, but I will tell you what the update does for its community. We get 5 community-made maps, new Pyro weapons, 1 Heavy weapon, and of course the official Yeti  Mercenary Park. There's also some new contracts players can do in their spare time in order to get the other new update items, like weapon skins and stuff like that. Now we also get a matchmaking queue now, to make finding random matches a bit easier with your friends. You can also look for community servers just as well, but it doesn't use tf2's matchmaking so that's a little disappointing.



Now that I've played the game after the longest time, here's what I think. TF2 is basically the same game it was two years ago, and that's fine. The update also gets the community together. When I get into a match, I see several things. I see people playing as the pyro, unbalancing the teams, I see people with colorful hats, I see people using their funny taunts in the spawn room. The game is fine, it's fun and it's great.

Also look at this Heavy cosplaying as the Second Banana




Sunday, October 15, 2017

Shadow of War: Microtransactions?

Shadow of War is a fun game. As you play, you find yourself constantly fighting, running, and dominating Orcs in order to create your own army to save Mordor. The story is great so far and there's almost nothing wrong with the game. Let's get down to the Fortress Sieges and Defenses. They're fun, it's really cool to see the orcs you've dominated take charge and attack an enemy fortress. It's interesting to see that your Orcs use their abilities in battle to fight the enemy and get to the Overlord. It's all fun, but as I play through these missions I can't help but wonder, "Will this be fun after about the 20th time in a row?"

I haven't beaten the game, but in order to get the True Ending, you must go through 20 Siege Defenses in order to get the real ending. "Wow!" I said. I think I'd get bored doing the same thing over and over again to be honest. This brings me to the microtransactions. In the menu you can buy crates to get orc captains and some equipment. So I looked at these chests and decided to get the free loot chests that consist of using 1000 of the ingame currency. I bought it and got two level 15 orcs, one of them being Epic ranked of course but, weren't useful at the time and I decided to ignore it. Now that I look further, there are things like, class-specific war chests that can give you things like two assasin orcs and some training orders that help you level up your orcs for about 240 gold coins, that's about $3.00. "Who cares!?" I say. Why should I buy any crate when the whole point of the game is to create your own experiences of dominating and killing these unique orc captains?

If anything, I'd stick to the "free" in-game currency chests, or simply fighting orcs, that's way more fun. Maybe I'll just watch the ending on Youtube, so I can just play the game near the end, for fun. I do not condone buying loot chests with real world currency and I do not wish to see it in a single-player gaming experience.

Sunday, October 8, 2017

Death Road to Canada Survival Diary: Part 1

Hello everyone, today I will talk to you beautiful people about my adventures along the Death Road to Canada. Before we start, Death Road to Canada is a game where your characters (randomly generated or created) must travel to Canada all the way from Florida to get away from the zombies that have taken over. So you and possibly three other survivors must gather supplies, get strong, get fit, and reach Canada.



So today, I decided to go on an adventure on the Rare Characters mode where you can encounter rare events, like finding a hockey mask-wearing serial killer who will join you and kill your survivors, find your grandpa you created, and even a survivor who looks suspiciously like two dogs in a coat.

Here are my two characters for the session, Me who is equipped with Martial Arts, allowing me to have a good melee attack, and the Hero Type trait which allows me to have full Loyalty stats and save a friend from an event out of combat. My friend simply named Tim Dan has the Gun Collector Perk so he can start with a gun. He also has the Paranoid Trait which allows him to identify the stats of new possible recruits, and is generally more careful in events. He may be a "real grumpus" to hang out with for survivors.

The adventure started fairly normal, we started off with a normal sedan and had to stop at a Rest Stop to get our first set of supplies. Tim and I found a gun along with the usual food and medkits. We then decided to camp out in an abandoned Minigolf Park and played a few holes to get our fitness up!

The next day we found an abandoned stronghold that was full of guns, foods, ammo, zombies, and some (nonliving) skeletons. Tim also got himself a new shotgun. Afterwards, we drove off and found a tombstone full of wonderful love letters, and a box full of stale candy wrapped in a golden bow. (Mysterious!)



That was the good part, the bad part is when we found a giant military ration box that probably has about 16 pieces of food in it. There was one problem, THERE WAS DOG POOP ON THE HANDLE! AAAAAAAAAAAAAGGGGGHHHHHHHHHHHHH!!!!!!!!!!!!!!!! Anyways, I got Tim to handle that. He didn't handle it well and got a permanent morality debuff. Oh well, at least we got 16 pieces of food.

Now that we have 53 pieces of food with us, we can trade it for important items in the Trader Camp. These important items mostly involve one whole Silenced Sniper Rifle for Tim, because he is the gun guy.



We then met a big jerk who wanted to join our party, we politely declined and that's it, no more from him ever again.

To be continued...

New Image


Hello everyone, I'm back. My schedule's been busy lately but here's my "new" background for the blog. A bit simple at the moment, but I'll add some stuff to make it great.

Anyways, I'm going to post a quick little post about my experience with Death Road to Canada. Won't that be fun? Have a spooky day!

Sunday, October 1, 2017

Cuphead: A Well-Stylized and Challenging Platformer


Cuphead is finally here, a game that is inspired by rubber hose animation. A more unique game that has its own spin on run and gun platforming games like Contra and the Metal Slug series. Now that we're here in the studio, we can take a look at the new challenging game that has captured the hearts of many gamers.

Yes, the story starts off in a book. This opening will get your attention when you first start off.

Let's talk about the story. The story is about our titular heroes, Cuphead and Mugman (who's available to play as in co-op) who after losing a bet with the Devil himself, must gather the contracts of the Runaway Debtors in order to save their own souls. The story itself is of course simple and predictable. You must defeat the bosses, get power-ups, go through these wacky levels, and simply defeat the Devil at the end of the game. This information is not a spoiler.
Would you play dice with this man?

Now that the story is out of the way, let's get into presentation. From start to finish, the game genuinely looks and feels like a game made from the golden age of cartoons, the 1930s. Everything from the characters, the music, the sound effects. Everything just feels so right. The smooth and jazzy piano tunes sound so perfect in about every level in the game, you just can't dislike it.
Every single frame of animation in Cuphead looks so GOOD

Let's get into the actual gameplay. The game has a cute-looking overworld where you walk around on. The on the painted overworld, you come across some animated objects that contrast well from the background, which is a reference to how things are animated which I find hilarious. You can talk to various npcs which will give you information about the world and go to a shop owned by a pig who is one of the few characters that has a voiceline in the game hilariously enough.
"WELCOME," said the shopkeeper who sounds like he's talking through a tube.

In the Run 'n Gun levels, you must go through an entire level without dying. It's simple, so simple that if you take too much damage, from the massive bombardment of enemies constantly attacking you, you must start the whole level over. No checkpoints, no coins to keep you going, do the level again. I love it! Each level has a unique set of enemies and all play differently. One level, you must jump over some holes in a tree while a woodpecker attacks you, and in another level you have to fight through a funhouse while jumping back and forth from walking on top and bottom screen.

You see, he's a carrot with psychic abilities because carrots give you good eyesight.

Now the boss battles are a different story. They take up most of the game not only since there are more bosses than Run 'n Gun levels, they are pretty damn difficult. You will never beat a boss your fist time meeting them. They all have different abilities and goofy gimmicks that players won't expect unless they're either really good, or have beaten them before. If you're like me, you'll take about thirty minutes beating a candy castle, which I won't spoil for you. The game is also nice enough to show you your progress with fighting each boss if you die, so you'll know that you can beat them. Not only are they fun and difficult to fight, they are all so unique and are lovely on the eyes. One of the reasons I wanted to beat a boss is to see what they'll do next.

It's also worth it to beat the bosses just to wipe that mug off their face. Take them down a notch.

With all that said, Cuphead is an amazing game that will challenge everything you know about platformers. If you like cartoons, animation, boss battles, silly quotes, and 1930s references, you'll love Cuphead.






Sunday, September 24, 2017

Marvel vs. Capcom: Infinite (Apparently Not)

Marvel vs. Capcom: Infinite is a fighting game at its core. It has always been. I remember playing MvC 2 at an arcade many years ago, being fascinated by the fact taht Megaman is fighting along side a cute lego-looking Servbot. It was simply amazing, but I never had enough quarters to play it. Then Marvel Vs Capcom 3 came out, and it was great to play with friends. You can pull off some lengthy combos with all of your favorite characters like Dr. Doom, Deadpool, Wolverine, Zero (Megaman wasn't in it for some reason), Frank West, Phoenix Wright it was crazy!

Then I saw footage of Marvel vs Capcom: Infinite and I liked the features, liked the fast-paced character switching to pull off cool-looking combos, and I liked some of the characters. Then the game came out.

Holy Crap! The game has only 30 characters in its roster! That's is less than what MvC 3 had when it first started with only 36 characters. So I thought about it at first, and thought that maybe some of the newcomers were added, like the Monster Hunter and Black Panther would be cool to play as. Since they were pushing the Marvel film franchise to the series, I would see the likes of Starlord, Drax, Daredevil, Punisher, even Iron Fist. I even thought since it looked like they were reusing some characters from the previous installment, I would think it would make sense to see Phoenix Wright, Amaterasu, Felicia, Hsien-Ko, and Tron Bonne. Guess what, they're not in the game.

First off, I actually thought, since people talked about Monster Hunter and Black Panther so much, they would be release characters. I have no Idea how Monster Hunter would be played, but Black Panther makes sense to replace Wolverine since the X-Men characters aren't around for release, including Deadpool, who has Gamora kind-of replacing him. You see them in the story mission expecting a fight, but they don't even give you that. They are future DLC characters along with Venom, Black Widow, Winter Soldier, and Sigma. You may wonder if you cared about the story of the game at all, why Sigma wasn't playable at the start? He's in the game, he's half of the main villain, Ultron Sigma, who fused together with the power of Marvel's Power and Space Stones. I don't have a real answer for why the roster is ending up like this. I don't know why the roster is going to be mostly Marvel characters even though in the past, it has always been an even number on both Marvel and Capcom sides.

Readers, I don't have an answer for why characters are straight up left out from the last game to this one. I can't find a reason for why some characters didn't get replaced with new ones, with the exact same moveset. I also have no idea why they decided to actually leave out Deadpool, who is arguably one of the best characters in the game, other than Sony owns him. I also can't tell you why Infinite's collector's edition is a pile of easter-eggs. I can tell you readers, that I am not happy with this game. I'll complain about the story some other time, I'll talk about Online fighting later too, but right now, the game stinks.


Sunday, September 17, 2017

Comedy Night: Having a Terrible Good Time

I have one to describe Comedy Night, stupid. Unfortunately, that’s also why I like the game, because it’s stupid. Comedy Night is very simple, you create a character, join a lobby hosted by players with really silly names, and join the room in hopes of hearing some really offensive or bad jokes. Though, here’s the best part: the bad jokes you’re hearing? That’s another player saying that. The audience? They’re also players. The game is created on its base core of player interaction and it’s highly addicting for the most part.

There will be moments where you will be hearing the most racist or offensive thing ever muttered through a microphone, and the next you’ll be hearing an exceptionally hilarious story about a man who got in trouble in middle-school because he flushed his dirty underwear down the toilet. It’s all there and it’s raw. The best part about this game is that it first started off as an Xbox Live arcade game that used the Xbox 360 avatars for players to tell jokes through. It’s also just as bad as you think of course.

What does someone do with a game like this? You can’t just casually play Comedy Night. Sometimes you’ll be on stage too and you’ll say something that someone will laugh about and that is exciting to me.


You’ll probably hear more stories from me about the game in the future.

Endgame Afterthoughts: Destiny 2

Destiny 2 is what I believe to be one of the more fascinating games of the year right now. It's story has evolved, but not as much as I'd hope, and the gameplay has gotten much better than the first game's. It’s also been a couple of weeks since the game came out and here’s how I think it is.

Destiny 2 at its core is like an MMORPG. There’s plenty of people playing it and there’s plenty of things to do in the game. You can go do strikes or do its nightfalls to gain better loot at around 260+ power if you want the good max level stuff. I’ve only gotten a couple of items that have a power level of 270. Right now, I’m just doing the milestones to get better gear in order to do the Leviathan raid or even get people to participate in the Trials of the Nine with.


What will I do before then? Well, I am one of the people that will be getting Destiny 2 on the PC and will do a short review on how well the community is there. So for me, I’m going to try out the other classes and maybe do some milestones on the side. Until then, I’m going to have a lot of fun.

Sunday, September 3, 2017

Absolver: Endgame Afterthoughts (May Contain Spoilers)

Absolver is a game developed by Sloclap and Developed by Devolver Digital. After making my review (which will be posted very soon) Absolver still proceeds to fascinate me. After beating the final boss, you become an Absolver and you are told that you may be needed later and that you should train in the meantime. For me, I am okay with this. It basically means that the game will have more (hopefully free) content later on and I should just practice getting good at the game in the meantime. Though for most people, this will be a disappointment.

What will most people do after the beat the game? More than likely they will play PvP against other players and level up and hopefully get more moves to fight people with. Though, what if you feel like fighting other players gets old after a while? Well, maybe you can explore the land and fight enemies alongside other players. Unfortunately that can only grab someone’s attention for so long, and the world is pretty small at the moment. It will probably take about a whole week for most people to learn all of the moves and fighting styles for many dedicated players, but there isn’t a whole lot to do right now.

Hopefully, Absolver will be updated on a regular basis and possibly evolve into something even better. That is what I want to see.

Sunday, August 27, 2017

First Post: Welcome

Hello, my name is Tristan Reyes, but you can call me TNT. This blog is meant to be place where I talk about Videogames. I will make posts about reviews, videogame news, and thoughts about upcoming games. I hope you enjoy.